Platfrom Video Game sebagai Media Terapeutik

نویسندگان

چکیده

This study attempts to use video games therapeutically, which can be used as a rationale for developing and utilizing therapeutic medium. research method uses the PRISMA approach using keywords "video game" "teenagers," "mental health," "intervention" in Scopus electronic database, google scholar, Science Direct Pubmed with range of years 2018 2022. Based on results, they have identified definition along their platforms improve mental health humans all ages, especially adolescents. It is proven that improving physical condition older adults involve role medium them. In conclusion, thus, development urgent help human status.
 Keywords: Adolescent Mental Health, Therapeutic Media, Video Games

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ژورنال

عنوان ژورنال: Journal of Telenursing (Joting)

سال: 2023

ISSN: ['2684-8988', '2684-8996']

DOI: https://doi.org/10.31539/joting.v5i1.5888